Hei guys,
I think the time has come for me to let go of this hold that WoW has had on me for the past 4 years. I have been thinking of quitting multiple times but I got pulled back in every time. It’s been a good ride this past 4 years and I can only thank all of you for the wonderful journey. Without you guys, WoW would only lasted about 2 weeks, joining the ranks of Lord of the rings online, hellgate online, guild wars, warhammer online, champions online, and city of villians, but i digress. These past few months have been a real battle for me. I’ve been trying to like the game again, but unfortunately all the flare has disappeared. All the excitement that I get everytime i log in is no longer there. All the excitement that I get when a new patch/raid appears is no longer there. All that is there is the constant grind to become the best, the best at something that is pretty much useless in a world filled with excitement and adventures. Don’t get me wrong, gaming is still a vital part of my life, but not WoW.

I’ll be spending most of my time now either playing XBOX360 (suryanal) or my PS3 (omgitsleo) since there is a bunch of awesome games that I really want to dive into (ff13, gow3). We’ll probably meet again during our adventures in life, but if not, then thank you, for everything, all the fun times as well as all the bad times we had. Without you guys, I wouldn’t be the awesome guy I am today :D

I bid you farewell for now, take care and have fun.

PS: account active till the 14th..so if you need help, gimme a buzz :D

Frozen Orbs, Titansteel Bars, Battlegrounds Marks of Honor, Crafted Items ilvl 245 (Blacksmithing, Leatherworking, Tailoring) ?

Hello guys, it’s been a while now since my last post (I got lazy big time).

I just had a read through mm0-champion.com and as you may all know, there is a HUGE changes in the profession which concerns the server economy. Anything that is gold related I will be quick to react $_$.

Ok, as you may have read it as well some major stuffs are bound to happen which is the removal of cooldown on ebonweave, moonshroud, spellweave, and titansteel bars. The prices on these items will surely drop thus making the prices of the crafted items to drop as well. If you currently are making some money by selling crafted ilvl 245 items, better sell them fast NOW. The good news about this is if you have not-so-geared alts you will be able to gear that alt quickly.

Ah yes the infamous Frozen Orbs. For many months now since the arrival of Ulduar, these frozen orbs were not popular. Some friends that I know vendor this for 5g each, making that 100g/stack. It looks like the value of these orbs will rise in this next coming patch. Considering that we will be able to trade an eternal for an orb, the value of Frozen Orb can be as high as the most expensive eternal. I would say in patch 3.3.3 Frozen Orb price will match Eternal Fire/Life price as those two eternals are the most expensive ones. Lucky I still have my frozen orbs stacks which I will convert to Fire/Life and use those for transmuting cardinal ruby or king’s amber.

Battlegrounds Marks of Honors are going to change as well, finally! Currently the repeatable quest “For Great Honor” at level 80 gives you 1489 honor points. Since we will be able to turn this in individually we can expect to turn each token for ~250 honor points, maybe less because of the possibility that turning 6 marks altogether is supposed to be harder thus giving more honor points. I do hope though we will get more than 250 honor points per token because blizzard already giving more honor points per honorable kill, my selfish wish.

What I’m going to do tonight is to scan the auction house for cheap frozen orbs, under 10g will be a buyout.

- Nullthalas

Lord Jaraxxus

Ensidia is much more than “just a hardcore WoW guild”. Kungen and Nihilum (now ensidia) sets the standard of how2raid for 5 friggin years. Needless to say these are the guys that kept us playing the game. They teach us how to play (guides/videos),  they are always in the scene (pvp/pve) and best of all, they are not Alliance (alliance are very very gay and homosexual)

So here’s a letter that I sent to GM Feedback email simply because, It’s disgusting how they handled the whole issue. You can send yours to WOWGMFeedback-US@Blizzard.com

Dear Blizzard,

As a big fan and customer of your games for the last decade (starcraft, diablo and warcrafts, yes I purchased and played through all of them). I am dissapointed by the way you handled and banned Ensidia guild members for a simple mistake that is clearly from your programming team.

Their response can obviously be read here and various top WoW websites discussing how bad you handled the issue.

http://www.ensidia.com/article/269/ensidia-suspended-for-72-hours

So they have provided a detailed log of their combat in which a hardcore WoW raider as myself can analyze that they have done nothing wrong but doing their normal rotation spells throughout the whole raid instance on all of the bosses.

It comes down to your crappy programming and ridiculous GM response on how a very buggy boss fight can turn into a big drama online because they are being witnessed by hundreds of thousands of WoW players around the world.

To keep it short. It doesn’t matter if you actually care or listen to the feedbacks we give you on how downhill the entire challenge and pve scene is.

But I have to say what your GameMaster did (banning members of the best guild in the world over a simple buggy mechanic that is clearly your programmers fault) is really fucking gay (excuse the language, it would be longer if I have to find an alternative way to describe it)

Bugs are usually intentional and guess what? It is your damn programmers fault. Not the players.

I know that there are no games that can match WoW, but guess what? many of your subscribers are hoping one will be able to because many of us are ready to jump ship because crap like this happens.

If you are not sure how your company is doing, here is the way we as customer see it.

Raiding = garbage
PvP = very boring
Arena = very lame
Features of the game = excellent and kept improving
Graphics = in game movie cutscenes and graphic design is great
GameMaster politeness = very polite
GameMaster response time = very very slow, could use more people in this department
Website = Looks great

Coming from a hardcore gamer as myself and many others, trust me. My opinion matters.

Excuse if my English or my sentences are not perfect. English is not my first language.

Cheers.

Drew from Indonesia

for more go to The Daily Blink

A Tribute to Mad Skill

Considering this is most of you guys second run, I’m really impressed…

PS: Hunter tanking ftw

Hello again guys! Today the new Icecrown Citadel Blood Wing is opened and players will have the opportunity to challenge the Blood Princes and Blood Queen Lana’thel.

I’m sure surprised about the fight mechanic after reading a few guides because it involves warlock as the tank! As a warlock I’m going to list the most beneficial talents and specs to maximize both dps and utility for the raid (10 man), some may say  ”Who cares about trash mob!” but this is all about maximizing performance in every way possible.

1) As a dps class, we love to see big numbers. In the lower spire trash mob it is best to use affliction spec to boost the seed of corruption damage. (Low priority)

2) Lord Marrowgar, all specs are good and have their advantages. Affliction’s Siphon Life will make your healers less stressful from healing you through bone storm and your lifetap, the downside are: you will have a slower dps-switch in order to do damage to Bone Spike and the dots will occasionaly make you pull agro off the boss after bone storm ends.

Destruction/Demonologist on the other hand is favourable in this fight. Fast switch to the Bone Spike and not having to worry about pulling agro when bone storm ends.

For first boss in ICC Destruction is the way to go imo.

3) Lady Deathwhisper. The big challenge is to kill the adds as fast as possible. Your performance can vary depending on the group make up. If you have a lot of casters in the group then I would say Affliction/Demo is the way to go, if there are too many melees then Destruction is more desirable.

There are 2 mobs that if they get empowered they take little damage (around 99% dmg reduction) to either spell/melee. In a raid composition where there are too many casters, the melee may need help in killing the adherent (magic resistant) and this is where affliction/demo will shine. Fully DOT them up before they become empower will help the melee greatly in taking down the reflective and absorbing shield. Felguard is great in helping those melees as well.

When there are not enough casters, you want to burst down the fanatics (physical resistant) as fast as possible so destruction is the way to go.

For boss 2 in ICC, all specs are equally good.

3) Gunship battle is easy, I’m not sure about the offensive part of the fight because there may be a possibility that the pets get left behind so the warlocks + hunters are always stationed in defense

4) Deathbringer Saurfang. Now this is the encounter where destruction outperforms affliction and demonologist GREATLY. The two talents that can make a huge difference are Shadow Fury and Aftermath. Shadow Fury with a cooldown only 20 seconds is perfect in stopping those blood beasts when they first appear, combined with the 50% slow movement reduction from Aftermath talent then it is godly in taking down those beasts. Of course you are not expected to solo those beasts, but those 2 talents will greatly help the raid.

Affliction suffers here, low burst capability and the inability to stun/slow the beasts can make the encounter harder. Affliction is best here only if you have enough good range dpser (moonkin, ele shaman, hunters) to handle the beasts without relying on Shadow Fury + Aftermath combo, and as Affliction it would be better if you just stay on boss

Not sure about demonologist, there may be a possibility that if the felguard is hit by the bloodbeast then Saurfang will get runic power.

For boss 4 in ICC, destruction is the way to go!

5) Plagueworks: Festergut. The gear check fight of ICC. In this fight caster dmg is expected to be below melee because of the need to move and adjust position. As a range dps, we need to move to a desginated range spore location (usually to a healer because it is crucial for the healers not to move around or risk of having the tanks dead) or need to move to melee range if there is no spore in melee range and you have the spore.

Since this is a dps race with some movement required, Affliction is best way to go!

6) Rotface. Massive movement is required in this encounter from having to merge the oozes, avoiding puddles, avoiding explosions, avoiding slime spray, and avoiding the slime pools. Affliction is no doubt the best talent spec both to maximize dps and to help out your healers with siphon life.

7) Professor Putricide. Have not encountered him yet so I have no say about this boss, but from the looks of it destruction may be the way to go here from having to kill the small gas/slimes as fast as possible.

8.) Blood Princes. A warlock tank is desirable in this fight because of the empowered shadow bolt! So that means it would be good to take some talents in demonoloy and destruction to reduce damage such as Soul Link (transfer 20% dmg to pet), Nether Protection (reduce 30% dmg from spell), Molten Skin (-6% dmg taken). For the threat generation Searing Pain is back baby! Talents such as Improved Searing Pain (+10% chance Searing Pain critical) can be useful. Now the crap part is that Destructive Reach which makes our destruction spell to be 36 yards range should not be taken because it lowers threat generation by 20% as well (this talent is usually taken by many destruction specs because this is the most useful filler talents)

A special new spec may be required for the tanking warlock

9) Blood Queen Lana’Thel. Seems to be another dps race and having to move around due to Pact of the Darkfallen and having to bite another player. I would have to say that affliction would be the best spec for this encounter, but only time will tell.

In summary, warlocks are gonna be busy and possibly changing specs to maximize their performance in every encounter. After all that’s what raid progression is all about.

- Nullthalas

After many months of slaying gnomes, dodging ret paladins, kiting prot wars (yea right). Finally I reached my goal. From being Devilsaur Skin farmer back in vanilla, to double trapping CC in burning crusade, finally becoming Manager of a faction. :)

Killshot:

Hello guys, been a while since my last post. This is a link to the official post by Blizzard regarding Occulus dungeon http://forums.worldofwarcraft.com/thread.html?topicId=22418861894&sid=1.

There is now extra rewards for running Occulus as your random dungeon, which involves extra emblems and some chance to get Azure Drake. Now who wouldn’t want that?

I would like to thank the all of the bads in the World (of Warcraft) that QQ so much in the forums about how hard Occulus is (yeah really, this is one dungeon where you can’t outgear and requires some understanding on how to control the drakes).

- Nullthalas

here